Post by *ƒiƒi* on Aug 12, 2010 22:38:29 GMT -4
[Here is everything you need to know before going on to create your member of society. This includes restrictions, requirements, etc.
An alignment is who you choose to, well, align with while in Bronze City or Old Maple. The gangs do travel, so these alignments can apply to both towns.
Black Cards
Can travel anywhere, excluding Bloodhawk's hideout
Can be anyone of their choosing in society
Can be any social class
Must always obey direct orders
Must live in the city
Red Cards
Can travel anywhere, excluding the Black Wizard's domain
Are often the unnoticed of the society, but can be anyone
Are usually of middle-lower class
Have freedom to discuss orders with Bloodhawk
Must have a reason for any type of criminal activity
Must protect the secret of the society at all costs
Jokers
Cannot travel to Bloodhawk's or Black Wizard's organization
Cannot be a city official
Can be any social class
Cannot live in the city
Kings/Queens
Can travel anywhere as long as undetected
Can be anyone in society
Can be any social class
Can live anywhere of their choosing
Knows the identity of Black Wizard & Bloodhawk
-MUST BE PURCHASED-
White Cards
Cannot travel to Bloodhawk's or Black Wizard's organization
Can be anyone in society
Can be any social class
Do not know the identity of Bloodhawk or Black Wizard
Can live anywhere of their choosing
If you have any questions about the alignments, please post it in the questions & suggestions boards. We will be sure to get back to you swiftly.
**These rules are subject to change, so please be on the lookout for updates.**[/blockquote]
[/center][/size]RACES
You can be any race of your choosing. Please note, however, that if it is a race that could be considered uncommon or rare, please provide an accurate description in your biography.
The description needs to include:
General abilities/disabilities
Strengths/Weaknesses
Anything else that could be considered important
Races considered humanoid:
Elves
Dwarves
Vampires
Shapeshifters (they already have two forms.)
Nymphs (unless your skin is unusually colored.)
Wizards
Witches/Warlocks
Sorcerers
*These races do not need a specified human form. Human forms are only mandatory in the Town Square.*RESTRICTIONS
- No immortal characters. We all must die at one time or another.
- If you choose to be a vampire, you do not "sparkle" in the sunlight. YOU BURN. Protective clothing is an option. Vampires can be killed by a stake/holy water. Drinking animal blood is an option.
Also: Every vampire is going to have some type of individual power. Therefore, having one or two powers outside the normal enhanced physical abilities is accepted for this race. - Shapeshifters have complete control over their skin. WEREWOLVES DO NOT. They morph at the full moon, and when they lose control of their emotions. Those are the only times they are able to morph. Can turn humans into werewolves by biting.
- There is no limit to what kind of abilities you can possess. However, your character can only be so strong. Please balance out abilities and disabilities. Also, necromancy is grudgingly accepted. Meaning, if you choose to be a necromancer, it can only hold so much of your power. We can't have a bunch of demon armies running around.
- No one is invincible. No one.
- If you choose to create a chimera or a hybrid, your powers are limited to the species that you chose. Small exceptions may be allowed. Every case is going to be different.
----
In addition, please try to keep along the typical abilities & disabilities of your selected race. We want to try to avoid as much confusion as possible while out of character. There's enough confusion going around already.OCCUPATIONS
Here is the list of the available occupations at signup:- Police officer***
- Taxi Driver
- Banker
- Scientist (be specific)
- Librarian
- City Official (specify; may not be available to all)***
- Teacher
- Musician
- Artist
- Entertainer (specify)
- Writer
- Journalist
- Doctor
- Nurse
- Investigator (can be Private)
- Architect
- Shop owner/ Bartender
- Street Sweeper
- Mechanic
- Farmer
- Patroller*
- Thief**
- Criminal Assistance*
- Sailor (must work on someone else's crew)
- Captain/Pirate (must own seaship/airship)
* Applies only to Black and Red cards. See Alignments.
** Cannot be a White card. See Alignments.
*** Cannot be a Joker.
Would you like to have an occupation unlisted here? Send a request to a staff member through PM and we'll see what we can do.
----ALIGNMENTS - Police officer***
An alignment is who you choose to, well, align with while in Bronze City or Old Maple. The gangs do travel, so these alignments can apply to both towns.
- White Card - Neutral, in most cases unaware. An average citizen; not particularly rebellious. Can be any race, but are typically human.
- Joker - Not aligned with either gang, but certainly not neutral. Enjoys rebellion, chaos, etc. A freerunner. Not particularly in favor of any group.
- Red Card - Aligned with Bloodhawk. Does not typically mingle with White/Black cards if unnecessary. Can sense a Black Card a mile away. Tries to avoid fights to protect secrecy of Bloodhawk's hideout. Only rebellious/criminally active when deemed necessary by Bloodhawk.
- Black Card - Aligned with the Black Wizard. Extremely obstinate and rebellious--no regards for society. Are able to meld into society with ease. Are usually taught to be charming and friendly towards strangers. Are extremely obedient towards the Black Wizard. Always.
- King/Queen - Neutral alignment, but have full knowledge of all sides. An extreme threat to Black and Red cards; are always in constant danger. This is not an alignment for the dimwitted and weakhearted. Can be found in both Old Maple and Bronze City.
RULES FOR ALIGNMENTS
Black Cards
Can travel anywhere, excluding Bloodhawk's hideout
Can be anyone of their choosing in society
Can be any social class
Must always obey direct orders
Must live in the city
Red Cards
Can travel anywhere, excluding the Black Wizard's domain
Are often the unnoticed of the society, but can be anyone
Are usually of middle-lower class
Have freedom to discuss orders with Bloodhawk
Must have a reason for any type of criminal activity
Must protect the secret of the society at all costs
Jokers
Cannot travel to Bloodhawk's or Black Wizard's organization
Cannot be a city official
Can be any social class
Cannot live in the city
Kings/Queens
Can travel anywhere as long as undetected
Can be anyone in society
Can be any social class
Can live anywhere of their choosing
Knows the identity of Black Wizard & Bloodhawk
-MUST BE PURCHASED-
White Cards
Cannot travel to Bloodhawk's or Black Wizard's organization
Can be anyone in society
Can be any social class
Do not know the identity of Bloodhawk or Black Wizard
Can live anywhere of their choosing
If you have any questions about the alignments, please post it in the questions & suggestions boards. We will be sure to get back to you swiftly.
**These rules are subject to change, so please be on the lookout for updates.**[/blockquote]